Last updated: 7 November 2026
1. Who we are
Deep Relics is a mobile game published by Tapagaille Studios. For any question about this policy or your data: luluvroumette012@gmail.com.
2. In short
The game does not ask for your name, email address, photos or location, and does not create an account. Your game stays on your phone. The studio does not automatically receive personal data from the game. When video gifts are enabled and their conditions are met, Google AdMob and UMP process data needed for consent, preparing, showing and measuring ads (see section 4). A video may load before you choose to watch it.
3. What the game saves on your phone
Your game (your mine, your City, your relics, your progress), two backup copies of your game, your settings (language, sound, controls, display…), your birth year and the "Video gifts" setting are saved only on your phone. The game does not send them anywhere. Uninstalling the game erases them.
4. Video gifts (ads)
The game offers ad videos that the player chooses to watch to receive a small in-game gift, announced in advance. They are never forced, never offered during the action (in the mine, a Rift, a boss fight or after being knocked out), there are 6 per day at most, and the game stays fully playable without them: everything they give can also be earned by playing. There are no in-app purchases.
These videos are provided by Google AdMob. To show and count videos, limit how often they repeat and prevent fraud, AdMob may collect information about the device: the advertising ID, the IP address (from which an approximate location is derived), the device model, diagnostic data and interactions with ads. This information is processed by Google under its own rules: https://policies.google.com/technologies/partner-sites
For all players, ad content is limited to the "suitable for everyone" rating (G).
Nothing is requested from Google as long as videos cannot be offered: "Video gifts" setting turned off, birth year not given yet, or the start of the game (videos only appear after the tutorial and 30 minutes of play).
5. Children
On first launch, the game asks for the birth year, without suggesting an answer. It stays on the phone.
- Under 16 (or unknown year): videos are requested as "child-directed". They are never personalised, the advertising ID is not sent, and they come from an ad network certified by Google for family apps. The game applies this protective age threshold of 16 to all players.
- 16 and 17: videos are requested with the protections Google applies to teenagers.
- Adults in Europe (European Economic Area, United Kingdom, Switzerland): at the first video gift, Google shows a consent form before any personalised ad. Without consent, videos are not personalised. The choice can be changed at any time in the game's Settings (Video privacy choices).
The game does not knowingly collect any personal data from children.
6. Parents decide
In the game's Settings (Family and privacy), video gifts can be turned off at any time: the game stays fully playable. Turning them back on, or changing the birth year, requires answering a question meant for adults.
7. Test versions
During a test, the game keeps a test log on the phone: play time, milestones reached, a few game events (descents, quests), unexpected closures and the game version. Nothing is sent automatically: the tester can read this log, copy it for the team themselves, or erase it (home screen, Test info, Test log). Test versions show Google's test videos (marked "Test Ad").
8. Permissions requested by the game
- Vibration: for hits taken and explosions (can be turned off in Settings).
- Internet access, network state and advertising ID: only for video gifts.
- A few technical permissions added by the Google Mobile Ads kit (Android ad services, wake lock and background task during a download): only for video gifts.
The game does not ask for access to location, contacts, camera, microphone or the phone's files, and does not send notifications.
9. Retention
Game data stays on the phone as long as the game is installed. Data processed by Google AdMob is kept under Google's rules.
10. Your rights
Since we do not receive any personal data from the game, we hold none to give you, correct or erase. To erase the game's data, simply uninstall it. The advertising ID can be reset or deleted in Android settings. For any question, write to us at luluvroumette012@gmail.com. You can also file a complaint with the data protection authority of your country.
11. Changes
This policy may change, for example when the game adds a feature. The date at the top of the page shows the last update.
12. Contact
Tapagaille Studios
luluvroumette012@gmail.com
https://tapagaille.fr/